Afterimage

Just as the Joan of Arc killer--a rapist who burns his victims before murdering them--is murdering her, Rebecca Tamerlane finds her soul snatched by a group of shapeshifters, who transform it into the likeness of her killer.

Afterimage/Aftershock

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Kevin's pair of horror/thrillers, written with Kristine Kathryn Rusch, have been published by Meisha-Merlin Press. These violent and graphic stories tell of a band of bloodthirsty shape-shifters in the California redwoods. Afterimage tells of a near-murdered woman who is transformed into the body of a serial killer; its sequel, Aftershock , describes the desperate and deadly efforts of the shape-shifters to recover from a devastating earthquake. This volume contains the authors' preferred text of Afterimage, and Aftershock has never before been published in any form.

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Ai! Pedrito!

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Gullible and not-too-bright Naval Intelligence Officer Tom Smith happens to look exactly like the bloodthirsty, hard-drinking, and womanizing South American revolutionary leader Pedrito Miraflores. As part of a dastardly communist plot, Smith and Pedrito are forced to switch places. The innocent young lieutenant finds himself lost in the Andes mountains and Amazon jungles with a price on his head and a trail of grudges, scorned women, and warrants for his arrest.

Meanwhile, rough-and-tumble Pedrito finds himself in just as much hot water trying to impersonate shy and meticulous Tom Smith in Navy Headquarters, where the bars will serve him only milk and no one will deal him in for a hand of poker.

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Assemblers of Infinity

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Something is growing on the Moon--a self-replicating structure designed by aliens, constructed one molecule at a time by microscopic robots. As astronauts die, researchers struggle to understand, and governments threaten to quarantine or destroy the possible threat, the strange construction grows closer and closer to completion...

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Blindfold

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Atlas is a struggling colony on an untamable world, a fragile societyheld together by the Truthsayers. Parentless, trained from birth as thesole users of Veritas, a telepathy virus that lets them read the soulsof the guilty, Truthsayers are Justice, Infallible, and Beyond appeal.Falsely accused of murder, Troy Boren trusts the young TruthsayerKalliana ... until, impossibly, she convicts him. Still shaken from aprevious reading, Kalliana doesn't realize her power is fading. Butsoon the evidence becomes impossible to ignore. The Truthsayers'Veritas has been diluted and someone in the colony is selling smuggledtelepathy. Justice isn't blind--it's been blinded. From an immortal'sorbital prison to the buried secrets of a regal fortress, Kalliana andTroy seek the conspiracy that threatens to destroy their world fromwithin. For without truth justice, Atlas will certainly fall....

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Born of Elven Blood

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Written by Kevin J. Anderson and John Gregory Betancourt

Maria Blanca, trapped in a world of tedious chores and boring schoolwork, finds escape in a path to Faery. Elves and othe magical creatures fill her with wonder and excitement for the first time in her life. Here, she thinks, is the adventure she's always dreamed of.

Her happiness is shattered when savage bands of trog warriors threaten the great elven cities. The elves are lost in dreams of former greatness, too preoccupied with the past to act or think for themselves anymore. They can no longer fight, even to protect themselves.

To save her friends, Maria sets out on a desperate quest for help . . . a quest that will take her to the heart of the trog empire--and change elven-kind forever!

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Captain Nemo

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Captain Nemo is the fictional life story of one of Jules Verne's most memorable characters, Captain Nemo from 20,000 Leagues Under the Sea and The Mysterious Island. It covers his boyhood friendship with the dreamer, Jules Verne, adventures aboard sailing ships, battles with pirates, and survival on a mysterious deserted island. Each time he returns home to his beloved France, Captain Nemo shares the tales of his exploits with the struggling writer Verne.
We follow Nemo's exploration of hidden caverns that lead to the center of the earth, travels across darkest Africa in a hydrogen balloon, and his imprisonment by an evil Ottoman caliph who commands the dark genius to construct a sub-marine boat, the Nautilus, in order to attach merchant ships that venture through the newly completed Suez Canal.

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Climbing Olympus

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Introducing Aspect, the new Science Fiction line from Warner Books. Kevin Anderson, the author of the Star Wars Jedi Academy trilogy, now examines the colonization of Mars by biologically-altered humans--exploring what it truly means to be human. Ties into Anderson's final book in the Jedi Academy trilogy, published by Bantam.

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Dogged Persistance

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The title story, "Dogged Persistence," a gritty tale about the ultimate use of nanotechnology -- achieving immortality! -- formed the genesis of Anderson's internationally best-selling novel, Antibodies.

"Human, Martian -- One, Two Three," a novella about the terraforming of Mars by physically enhanced humans, was later expanded into the highly-acclaimed original novel, Climbing Olympus. And the first ever sequel to a Harlan Ellison story, "Prisoner of War" serves as a follow-on to Ellison's classic Outer Limits teleplay, "Soldier."

This collection also features the best of Kevin's shared writing, including the first ever Dune short story, "A Whisper of Caladan Seas," co-written with Brian Herbert, Frank Herbert's son, and "Drumbeats," a horrific tale set in Africa co-written with drummer Neil Peart of the renowned rock band Rush. Other coauthors include Doug Beason, with whom Kevin has written eight novels, and Rebecca Moesta, coauthor with Kevin of the fourteen-book Young Jedi Knights series.

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Enemies and Allies

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A not-so-long-ago decade when two of the greatest heroes of all time — Batman and Superman — first meet to save the world from bad guys like Lex Luthor and Soviet generals at the height of the Cold War. Order your autographed hardcover today.

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Fallout

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A Craig Kreident Mystery by Kevin J. Anderson and Doug Beason

Virtual reality is the technology of the future. And in a super-secret installation in Northern California, under the most restricted security, one of the top scientists in the field is about to be murdered.

They call themselves Eagle's Claw, one of the most extreme militia groups in the United States. They have infiltrated the Device Assembly Facility at the Nevada Nuclear Test Site.
And the most frightening display of nuclear terrorism is about to unfold.

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Game's End

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The final installment in this award-winning series brings Italian police detective Aurelio Zen to remote Calabria, where the Venice-born-and-bred detective feels uncomfortably like a foreigner. It's a routine assignment, and Aurelio Zen is biding his time in Calabria while the locals go about their mysterious business. Routine, that is, until an advance scout for an American film company suddenly vanishes. Beneath the surface of a tight-knit traditional community--with secrets and loyalties that go back centuries--violent forces are at work. Zen is determined to find a way to penetrate the code of silence and uncover the truth behind a brutal murder. However, his mission is complicated by another secret that has drawn strangers from the other side of the world on a hunt for buried treasure?a search that has been launched by a single-minded player with millions to spend pursuing a bizarre and deadly obsession. It's a devilishly suspenseful and entertaining adventure that only Aurelio Zen could stumble into--and only Michael Dibdin could serve up. In End Games, the award-winning author has crafted a suspenseful, action-packed thriller full of unexpected twists and turns--a story that takes us deep into a proud and ancient culture and into the darkest corners of the human heart.

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Gamearth

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It was supposed to be just another Sunday night fantasy game--and that's all it was to David, Tyrone, and Scott. But to Melanie, who had set down the Rules of Gamearth and carefully crafted the world map, the game had become so real that all their creations--humans, sorcerers, dragons, ogres, panther-folk, cyclops--now had existences of their own. And when David demanded they destroy their made-up world in one last battle, Melanie tried every trick she knew to keep the fantasy campaign going, to keep the world of Gamearth alive. And on Gamearth itself, the inhabitants--warriors, scholars, and the few remaining wielders of magic--banded together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic--magic that can twist the Rules enough to save them from the all-consuming evil which David created to destroy their entire world..

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Gameplay

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It was written in the rules--Save the world! Over the past two years, Melanie, Tyrone, David, and Scott had given so much of themselves to their gaming world that Melanie hoped it would develop a magic of its own. It did! But David was tired of the magic and the rules and the game. The only way to end it was to create the evil force of Scartaris and destroy Gamearth.

Now it was up to Melanie to communicate this danger to her characters. Yet Gamearth would never be destroyed without a fight, and its inhabitants journeyed across the desperately hostile land fighting enemy after enemy until they reached Scartaris--their deadliest, most evil challenge. And the war was no longer a game--it had become a death-dealing struggle for survival.

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Hopscotch

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Suppose you could switch bodies with another person? What exciting new experiences would you choose to explore? What forbidden desires would you indulge? Suppose someone stole your life -- how far would you go to get it back?
From New York Times bestselling author Kevin J. Anderson comes a pure adrenaline thriller of hijacked identities, elusive motives, and deeply buried secrets -- a disturbing, thought-provoking excursion into a sleek, hedonistic society where nothing is your own . . . not even your soul.

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